#pragma once
#include "Evolved.h"
class TRex :
	public Evolved
{
public:
	TRex();
	~TRex();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;

protected:
	int m_nChompDamage; 
};

